Producer

 I am the Owner and Producer for Drillbit Studios, which has released This is Not a Drill ; A mobile game title that is an high energy endless jumper, released on March 14th, 2020.


As the Producer, I own, maintain, and communicate title release schedule including marketing, social, and creative services needs. I support the team by running daily stand-ups, creating sprint burn downs, scheduling meetings, taking notes, and otherwise helping keep the team stay organized and on track. I track issues affecting partners and ensure they are resolved in a timely manner. I conduct milestone reviews, team task overview, and personal check-ins. 


I am familiar with agile methodologies such as SCRUM and AGILE. I have knowledge of software development process, project management, strong organizational skills and attention to detail with exceptional communications skills, both oral and written. I have developed strong Excel proficiency focused on data gathering, correlation, and report creation.


I have a background in programming, scripting, and 3D modeling; which help me successfully communicate with the departments and teams on the same project. This allows the project to stay on track and to have fewer complications due to miscommunications.


I have experience working with departments with peers of different mindsets, as well out outside vendors.

Before Gaming

Previously to Drillbit Studios, I have spent the last ten years in IT, most recently, I was a project lead for a fortune 250 company as we developed and released software to keep over five thousand work employees and their devices compliant with government regulations.

About Me

I can't remember when I didn't play video games. I still revisit some of the classic games for speed runs and a nostalgia kick. On the rare days when I'm not streaming, I like to get out to the rock climbing gym and try new pizza places with friends.

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